![]() ![]() That’s why establishing things starting Neolithic up to copper Age is very important to me. Once the other workers come out of resting/sheltering the icons will start to appear proportional to the number of available workers.ĮverWinter is really punishing because of the disruption on many aspects the game. If harvesting or planting icon doesn’t appear early on that means your workers/planters numbers are minimal which will cover those that have icons during the season. I’m just preparing to have more grains and straw reserves before I trigger the early winter. I’m still struggling with trying to prevent another early winter to which I might still have 2 to hurdle on the fruits which will occur at 35. So I drop down my population to 350 + to limit raiders to 100. I reached 500+ population on this mod with 131 raiders but early winter devastated everything including my close to 1000 each of iron and steel reserves. Try looking at my video and see what adjustments you can do. I restructured my farming so that I can have more square plots to maximize plows efficiency. I would like to place my transport post in the middle to decrease travel but just I can’t chop down trees and deconstruct my spiritual structures. The reason is that the raiders spawn zones are from multiple angles. My defense fort is still in the middle as it’s really hard to make my new triangular forts. What I haven’t restructured are the houses which favored or mostly on the pulses’ side but still fine. I also placed all my stables near the grain fields with haystacks, granaries, wells, mortars and hearths. I streamline by having separated both pulses (after trigger was maximized, no more early winter on pulses) and grains this way no crisscrossing if farmers. The raiders are almost doubled and the weather is really harsh. I need my buildings not to fall apartĮverWinter is a punishing game. ![]() Is there a workaround other than clicking every dude manually to get a full harvest in? I am playing the everwinter map. If i enter them into my task list i can go over the maximum but as long as they are not harvested none of my still untouch home crops (with high prio) will not get enterted into the task list until i harvested all the normal prio wild crobs.Īm i explaining it understandable? I think everyone who was in lategame should know what i am talking about. I am also having a lot of wild crops there. But it only enters lets say 30 tasks (seems to be the maximum). now i wold hope that all the farming tasks will go into the task list (the symbols appearing over the crop). It´s spring i am having 15 plows and the horses to it. They are all on priority (almost nothing else is). They go out on the farms and do there thing. Hopefully i am wrong.I am on around 150 population for a long long time. I want to go big on farming but i dont think this works in this game. I tend to place a lot of totems in pretty patterns around the larger stone structures, a central bunch around the main dining area, and then pop occasional totems around work places and housing districts.So i am quite helpless here. In my 240 pop game, I had 4 henges, 6 dolmen, 12-14 menhir, and dozens of poles littered around everywhere. I'd increase all of them though if possible. Odd, but anyway, I'd say having another couple of dozen dance poles will help your people a lot as they'll have more options to choose from, so it will be easier for them to recover morale and perhaps have more time to do other things - some kind of knock-on effect. that actually seems to be a decent number.īut ((2-3 skull totem, 3 menhir, 2 dolmen and 2 stone circles )) seems to tally up to be considerably less than 777 to me even with other buildings. Hmm, from my admittedly limited experience (I was on my 4th game before I found the F keys). Originally posted by Failure:Wellfare is 91% ![]()
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